Logo
Only three hard problems: cache, naming, and off-by-one errors.
  • Home
  • Hot
  • Random
  • Search

Browse

  • AI AI
  • AWS AWS
  • Agile Agile
  • Algorithms Algorithms
  • Android Android
  • Apple Apple
  • Backend Backend
  • Bash Bash
  • C++ C++
  • Cloud Cloud
  • Csharp Csharp
  • All Categories

HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

Game-physics Memes

Posts tagged with Game-physics

Trolling Future Self With Commits

Git Programming Debugging Gamedev Unity
23 days ago 85.3K views 0 shares
Trolling Future Self With Commits
The evolution of commit messages is the programmer's descent into madness. First panel: "Bugfix" - the bare minimum effort when you just want to go home. Second panel: "102: Fixed double-jump" - slightly better, at least there's a ticket number. Third panel: "fix: double-jump bug in PlayerController; resolves issue #102" - the brief moment of professionalism when you think someone might actually read your commits. Fourth panel: "Lots of changes lol; Fixed low key sus double-jump yeeting players off map; also fire refactor of all movement physics fr" - the complete breakdown where you're mixing conventional commits with stream-of-consciousness ramblings and Gen Z slang. This is what happens at 3 AM when you've been debugging the same issue since yesterday and your brain is running on energy drinks and spite.

Spotlight

ScienceHumor.io

Introducing ScienceHumor.io - where Newton's laws meet comedy! A collection of scientifically proven funny memes that react faster than sodium in water. Visit →

Ad SAMSUNG 32" 4K Curved

Pixels so sharp they'll cut your eyestrain
Samsung 32-inch 4K curved monitor
Buy this and help us upgrade from Java 8. It's only been EOL for... wait, how long? ☕