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HTTP 429: Too Many Requests (Take a hint).
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HTTP 418: I'm a teapot
The server identifies as a teapot now and is on a tea break, brb
HTTP 418: I'm a teapot
The server identifies as a teapot now and is on a tea break, brb
Layers Memes
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Situation, That Is Happened To Me Rn
Gamedev
Programming
Debugging
Unity
5 months ago
255.3K views
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You're out here debugging your game's collision detection, zooming in with your metaphorical telescope trying to figure out why bullets are phasing through enemies like they're ghosts. Is it the hitbox? The timing? The physics engine being moody? Meanwhile, the actual problem is sitting right under your nose: enemy collision on a second layer. Classic game dev moment where you're investigating quantum mechanics when the issue is just that your enemies are literally on a different Z-layer and can't interact with anything. It's like trying to figure out why your keys are missing when they're in your other pocket the whole time.
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