The holy trinity of game development approaches: the responsible ones, the chaotic ones, and the absolute legends who gaslight everyone into thinking the physics engine having a seizure was totally intentional.
Fixing bugs? Peasant work. Ignoring bugs? Coward behavior. But rebranding that game-breaking glitch where players clip through walls as a "fast travel mechanic"? That's 200 IQ product management right there. Bonus points if you write it up in the patch notes as an "exciting new traversal system."
Skyrim's giants launching you into orbit wasn't a bug—it was the space program. Bethesda knows what's up.
AI
AWS
Agile
Algorithms
Android
Apple
Bash
C++