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ty © & @ticages • 18h normalize decorative first letters in code snippets loat starShape(vec8 p, float { p.xy *= Rot(PI / 2.0); p.yz *= Rot(PI / 2.2); float pointAngle = atan(p.z, //float numSpokes = sin(iTime / 10.) * 46 float numSpokes = 8.0; float spokeSpacing = 2.0 * PI / numSpokes float closestSpokeAngle = floor ((pointAng * spokeSpacing; vec3 spokePt = p; spokePt.yz *= Rot(-closestSpokeAngle); / Create the basic ray float rayLength - 3.16; float rayThickness = 0.005; float rays = sdCapsule (spokePt, rayThickr // Torus at the positive end vec8 torusPos = spokePt - vec8(0.0, rayL

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