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a Unity Scrist (1 asset reference 7 references public class GameManager: MonoBehaviour public bool ThisBoolMakesItSoThatTheGameHasHigherContrastForccessibilityPurposes; public bool ThisBoolIsUsedToIndicateThat ThePlayerHaswonTheGame; public float ThisNumberIncreasesForEveryUnitThePlayerHasMovedSoThatTheyCanViewItInTheStatistics; public in ThisIncreasesEveryTimeThePlayerDiesAndIsAlsoForStatisticPurposes; public float TheAmountOfHealthThePlayerCurrentlyHas; reference public void CallThiswhenThePlayerLosesHealthAndIfHealthGoesBelowZeroThePlayerWillDie(float theAmount TheAmountOf HealthThePlayerCurrentlyHas – theAmountOfDamageThePlayerwillTake; if(TheAmountOfHealthThePlayerCurrentlyHas 0) CallThiswhenThePlayerIsSupposedToDieAndItwillDoAnAnimationAndRespawnThePlayer); 1 reference public void CallThiswhenThePlayerIsSupposedToDieAndItWillDoAnAnimationAndRespawnThePlayer()