[text] Unity Script 1 asset reference 7 references Spublic class GameManager MonoBehaviour I public bool ThisBoolMakesItSoThatTheGameHasHigherContrastForAccessibilityPurposes public bool ThisBoolIsUsedToIndicateThatThePlayerHasWonTheGane public float ThisNumberIncreasesForEveryUnitThePlayertashovedsoThatTheyCanVienTtInThestatistics public int ThisIncreasesEveryTimeThePlayerDiesAndIsAlsoForstatisticPurposes public float TheAmountOfHealthThePlayerCurrentlyHas 1 reference public void CallThisuhenThePlayerlosesHeal thAndIfHeal thGoesBelowZeroThePlayerwillDiefloat theAmount 1 TheAnount0fHeal thThePlayerCurrentlyHas theAmountOfbamageThePlayeruillTake iTheAmountOfHeal thThePlayerCurrentlyHas 6 CallThiswhenThePlayerIssupposedToDieAndItWillDoAnAninationAndRespaunThePlayer 1 reference public void CallThisWhenThePlayerIssupposedToDieAndItWillDoAnAninationAndRespawnThePlayer it