Gamedev Memes

Posts tagged with Gamedev

The Two Sides Of Gaming Culture

The Two Sides Of Gaming Culture
The eternal duality of game development vs gaming in one perfect sketch! Game devs look at other games with jealousy and imposter syndrome ("that guy's game is way better than mine") while comparing their own work to a simple cake. Meanwhile, gamers view the exact same games with extreme binary judgments - either something is absolute garbage or it's the second coming of digital Jesus. The irony? Both are looking at the exact same products but through completely different psychological lenses. This is why game developers need therapy and gamers need... well, also therapy.

Remakes Should Include Original As Add-On/DLC For Free

Remakes Should Include Original As Add-On/DLC For Free
Oh. My. GOD. The AUDACITY of game companies charging us for content that should've been included from day one! This brave soul is out here fighting the good fight with his "Change My Mind" sign while sipping coffee like some kind of revolutionary hero! 💅 It's the digital equivalent of buying a sandwich and then having to pay extra for each slice of bread! THE HORROR! Next they'll be charging us for the pause button! *dramatically faints onto keyboard*

Abomination Of A Story Management System

Abomination Of A Story Management System
Behold, the pinnacle of game development: storing your entire storyline in a global array and using hardcoded indices to track plot points. Because who needs databases or state machines when you can just check if storyline_array[367] == 1 to determine if you've already done something? The real masterpiece is using instance_destroy() as your universal solution. Lunch with Fern? Destroy the instance. Already completed a task? Destroy the instance. Relationship problems? You guessed it— instance_destroy() . Meanwhile, poor Rhode gets the "Do Nothing" treatment. Clearly the developer's favorite character won the popularity contest. This code is basically the digital equivalent of writing your novel's plot points on sticky notes, scattering them across the floor, and numbering them randomly.

Developers Will Always Find A Way

Developers Will Always Find A Way
The classic developer hack - when you can't change the requirements, just redefine reality. Fallout 3 devs couldn't code a functioning train, so they just slapped a train model on an NPC's head and made him run underground. It's basically the game dev equivalent of saying "it's not a bug, it's a feature" and actually meaning it. Somewhere, a senior engineer is still defending this in architecture reviews as "an elegant solution given the constraints." This is why we can't have nice things... but we do get train hats.

I'm Working Mom, Not Playing

I'm Working Mom, Not Playing
The eternal struggle of every game developer who still lives with their parents. That crushing moment when Mom walks in, sees you clicking away at Unity or Unreal Engine, and assumes you're just wasting time on Fortnite again. The sad cat face perfectly captures that mix of indignation and despair when your career aspirations are dismissed as "playing games." Sure, I'm staring at a screen for 12 hours straight, but I'm creating worlds, not just living in them! Pro tip: Next time, just tell Mom you're "optimizing recursive algorithms for interactive entertainment systems." She'll either be impressed or confused enough to leave you alone.

Just Personal Branding Things

Just Personal Branding Things
LinkedIn optimization at its finest. Rejecting the harsh reality of "broke and unemployed" in favor of the much more impressive "full time indie game developer" – which is technically the same thing but with a Steam page that has 3 wishlists (all from family members). The resume gap becomes a "focused development period" and ramen dinners transform into "startup culture."

The Usual Suspects

The Usual Suspects
OMG! It's the classic Scooby-Doo villain reveal, but make it GAMING INDUSTRY TRAUMA! 💀 Fred yanks off the ghost sheet to reveal—GASP—it was Nintendo all along behind those European video game companies getting bought out and destroyed! Meanwhile, EA, Sony, Microsoft, and Ubisoft lurk in the background like the shady corporate vultures they are. The audacity! The betrayal! The absolute CARNAGE of beloved studios being consumed by these gaming overlords! And here we thought we were getting original content when it was just the same five companies in different trench coats this ENTIRE TIME!

Seems Pretty Convincing

Seems Pretty Convincing
When your Discord account gets "hacked" and suddenly starts sending very legitimate messages. The classic social engineering tactic where someone impersonates a trusted figure (in this case Nintendo legend Shigeru Miyamoto) to manipulate you into financial decisions. Sure, I always take my purchasing advice from chat messages that contradict themselves within seconds. "Stop looking at sales... actually, pay full price!" Brilliant strategy there, totally-real-Miyamoto. Next they'll be asking for my credit card details to verify my Nintendo Loyalty Program membership.

The Future Of Corporate Communication

The Future Of Corporate Communication
The most concise press release in gaming history, dated from the future (2025). When all the corporate PR speak, buzzwords, and diplomatic language finally collapse under their own weight, and someone just types what every developer actually wants to say after the 47th regulatory change. That single line statement is basically every game dev's internal monologue during crunch time or after reading yet another clueless policy proposal. The future of professional communications looks surprisingly honest.

Actual Review On My Explicitly Horror Game

Actual Review On My Explicitly Horror Game
When your code review gets a perfect score for being absolutely terrifying. That's not a bug report, it's a trauma report. The reviewer gave it seven hearts because they're still alive to write the review, which is more than we can say for their sanity. Legacy codebases should come with this exact warning: "If you're a fan of spaghetti code, give it a shot. If you value your mental health, stay FAR away."

Thank You Europeans!

Thank You Europeans!
The corporate brain trust strikes again! When game studios hit that sweet 1M milestone, executives immediately start plotting how to milk more cash from their success. Subscription models? Public statements of empty promises? Or maybe—gasp—actually listening to players? The last guy suggesting they "stop killing games" gets yeeted out the window faster than a junior dev who asks about work-life balance. Because heaven forbid we maintain something that works instead of chasing the next quarterly profit high. European players are the real MVPs though—they're the ones who keep demanding consumer rights while the rest of us just accept our fate and open our wallets.

Math Is Kinda Important

Math Is Kinda Important
Oh, sweet summer child who thinks game development is just pressing the "make cool game" button! That facepalm moment when you realize that 3D graphics are basically advanced calculus wearing a trench coat. Unity, OpenGL, Autodesk, and C++ aren't just laughing at you—they're laughing geometrically in vectors and matrices. Every physics simulation, every lighting effect, every character movement is pure, unadulterated mathematics having a party on your GPU. The irony is exquisite—running away from math class straight into the loving arms of linear algebra, differential equations, and quaternions. It's like saying "I hate getting wet" and then announcing your dream career is "professional submarine captain."