So we're doing "statistical analysis" by plotting game engine names by their... string length. Because that's definitely how you choose a game engine, right? Not performance, community support, or features—nah, just count the letters. GameMaker wins by being the longest word, while everyone else is clustered around mediocrity. The axes are labeled (0,1) and (0,0) which tells us absolutely nothing useful, and the n→∞ suggests this is somehow a rigorous mathematical study. The real kicker? XNA is there—an engine Microsoft abandoned back in 2013. That's like including your ex in your wedding photos. Some wounds never heal in the gamedev community.