Game engines Memes

Posts tagged with Game engines

Game Dev Death Match

Game Dev Death Match
The epic showdown nobody expected: Old-school pirate-themed game engines vs. modern anime girl physics engines! Left side shows "THE STRONGEST GAMEDEV IN HISTORY" with a menacing skull pirate that ran smoothly on a Pentium II with 4MB of RAM. Meanwhile, "THE STRONGEST GAMEDEV OF TODAY" features a cute anime character whose hair physics alone requires a NASA supercomputer and makes your GPU beg for mercy. Your RTX 4090 isn't sweating because of ray tracing—it's calculating each individual strand of that anime girl's hair during a gentle breeze.

The Perfect Triple Pun Doesn't Exi-

The Perfect Triple Pun Doesn't Exi-
The perfect triple pun doesn't exi— This tweet is playing with the names of three popular game engines: Unreal, Unity, and Godot. It's saying "It's unreal how much unity there's in godot ..." while actually talking about game development. Like finding a unicorn in your codebase - a pun that works on multiple levels without crashing. The rare instance where a developer's wordplay doesn't need debugging.

The Great GPU Paradox

The Great GPU Paradox
Ah, the beautiful irony of modern gaming! Kingdom Come: Deliverance 2 with its hyper-realistic medieval graphics only needs a modest GTX 1060 to run. Meanwhile, Borderlands 4 with its cartoony cell-shaded style demands an RTX 2070 minimum. It's like needing a supercomputer to run MS Paint while Photoshop runs on a calculator. Game engine optimization is clearly an arcane art that defies logic. The real medieval warfare isn't in the game—it's in your wallet fighting to afford unnecessary GPU upgrades for stylized graphics. Somewhere, a graphics programmer is cackling maniacally while writing the most inefficient shader code possible for those cartoon outlines.

Game Devs And The Holy DeltaTime

Game Devs And The Holy DeltaTime
Frame-independent game physics is the hill many junior devs die on. Multiply all movement by deltaTime or watch your character zoom at light speed on a gaming PC and crawl like a snail on a potato. Skip this step and your boss will find you, and they will kill you. Not the crime mentioned in the meme, but an actual crime against humanity.

Game Programmers' Exclusive Pain Club

Game Programmers' Exclusive Pain Club
Game devs are literally SUFFERING in their own special circle of development hell, and here they are, sipping coffee while laughing at regular programming memes like "Ah yes, humor based on MY pain." The AUDACITY! While web devs cry about centering divs, game programmers are over here wrestling with physics engines that defy actual physics, optimizing 60 FPS on hardware from 2010, and explaining to art directors why no, we cannot actually make the character's hair have 10,000 individually simulated strands. But sure, laugh at the JavaScript joke, it's FINE. TOTALLY FINE. 😭

Every. Damn. Time.

Every. Damn. Time.
That moment when you open a gorgeous-looking game only to find spaghetti code and 30 FPS under the hood. Unreal Engine is like that fancy restaurant where the dining area is immaculate but the kitchen looks like a war zone. Sure, it gives developers incredible graphics capabilities, but optimization? That's apparently an optional DLC that nobody bought. The face says it all - the silent disappointment of finding out your beautiful creation runs like a three-legged horse on most hardware.

Learning C++/Unreal Engine After C#/Unity

Learning C++/Unreal Engine After C#/Unity
Switching from Unity to Unreal is like going from a corporate office to a mob family. In Unity, you innocently call GetComponent<>() and HR's on the phone ready to write you up. Meanwhile, Unreal Engine bros just casually dropping GetWorld()->GetSubsystem<>() like they're asking for a coffee, and everyone thinks it's charming. The syntax difference isn't just technical—it's a whole cultural shift. One's calling HR, the other's getting heart emojis. The language barrier is real, folks.

Supercomputer Vs. Menu Screen: The Epic Battle

Supercomputer Vs. Menu Screen: The Epic Battle
Ah, the classic gaming paradox! You've got hardware that could probably launch a spacecraft to Mars: 128-core CPU, RTX 4090 with 24GB VRAM, 256GB of RAM, and an 8TB NVME SSD that could store the entire Library of Congress. And what does Unreal Engine 5 do with all this computational might? Struggle to hit 25 FPS in a menu screen . It's like buying a Formula 1 car and using it exclusively to pick up groceries at 5mph. Those fancy ray-tracing acronyms (DLSS/FSR/XeSS) are just there to make you feel better about your $5000 investment that's being brought to its knees by some shiny buttons and particle effects. Remember when games used to run at 60 FPS on a potato? Pepperidge Farm remembers.

The Two Faces Of Game Development

The Two Faces Of Game Development
The eternal duality of game development! At the top, AAA studios with billion-dollar budgets somehow still blame their "proprietary engines" for basic loading issues. Meanwhile, indie devs are just frantically duct-taping together code snippets from StackOverflow and YouTube tutorials, ready to disown any part that doesn't work with the classic "not my code" defense. The true secret sauce of game development isn't elegant architecture—it's finding increasingly creative ways to blame your tools while praying nobody looks too closely at that spaghetti code monster you've summoned into existence!

I Don't Need Math! I'll Just Make Videogames When I Grow Up!

I Don't Need Math! I'll Just Make Videogames When I Grow Up!
The sweet summer child who thinks they can skip math and just "make cool games" is about to get absolutely demolished by reality. Game development is basically applied mathematics in disguise - vectors, quaternions, matrices, physics simulations, and collision detection algorithms waiting to ambush you like final bosses. The bottom panels show the major game engines and graphics libraries (Unity, OpenGL, C++, and what looks like PhysX) literally laughing their logos off at this naive declaration. They're like "Sure buddy, good luck implementing that 3D rotation without understanding linear algebra or calculating that trajectory without differential equations!" Game dev without math is like trying to build a skyscraper with popsicle sticks and wishful thinking. Those complex formulas on the chalkboard? That's just the tutorial level.

Oblivion Remastered Game Size Summarized

Oblivion Remastered Game Size Summarized
Ah, the classic "let me unmask this villain" meme perfectly captures modern game development! A 2006 game like Oblivion somehow takes up 120GB after being "remastered" (aka slapping on some prettier textures). But pull off that mask and—surprise!—it's actually Unreal Engine 5 bloating everything up like it's getting paid by the gigabyte. Remember when games fit on a single CD? Now you need to clear half your SSD just to install the main menu. The storage requirements are expanding faster than my coffee budget during debugging week.

Friendship Ended With Unity

Friendship Ended With Unity
The eternal game engine wars continue! This dev has clearly switched allegiances from Unity to Godot, and isn't shy about declaring it. Can't blame them after Unity's pricing fiasco last year that sent devs running for the exits. Godot swooped in as the free, open-source alternative and suddenly everyone's new best friend. Nothing says "I've evolved as a developer" quite like dramatically announcing your game engine breakup on social media. The relationship status is definitely "it's complicated" with Unity these days.