Game engines Memes

Posts tagged with Game engines

Game Programmers' Exclusive Pain Club

Game Programmers' Exclusive Pain Club
Game devs are literally SUFFERING in their own special circle of development hell, and here they are, sipping coffee while laughing at regular programming memes like "Ah yes, humor based on MY pain." The AUDACITY! While web devs cry about centering divs, game programmers are over here wrestling with physics engines that defy actual physics, optimizing 60 FPS on hardware from 2010, and explaining to art directors why no, we cannot actually make the character's hair have 10,000 individually simulated strands. But sure, laugh at the JavaScript joke, it's FINE. TOTALLY FINE. 😭

Every. Damn. Time.

Every. Damn. Time.
That moment when you open a gorgeous-looking game only to find spaghetti code and 30 FPS under the hood. Unreal Engine is like that fancy restaurant where the dining area is immaculate but the kitchen looks like a war zone. Sure, it gives developers incredible graphics capabilities, but optimization? That's apparently an optional DLC that nobody bought. The face says it all - the silent disappointment of finding out your beautiful creation runs like a three-legged horse on most hardware.

Learning C++/Unreal Engine After C#/Unity

Learning C++/Unreal Engine After C#/Unity
Switching from Unity to Unreal is like going from a corporate office to a mob family. In Unity, you innocently call GetComponent<>() and HR's on the phone ready to write you up. Meanwhile, Unreal Engine bros just casually dropping GetWorld()->GetSubsystem<>() like they're asking for a coffee, and everyone thinks it's charming. The syntax difference isn't just technical—it's a whole cultural shift. One's calling HR, the other's getting heart emojis. The language barrier is real, folks.

Supercomputer Vs. Menu Screen: The Epic Battle

Supercomputer Vs. Menu Screen: The Epic Battle
Ah, the classic gaming paradox! You've got hardware that could probably launch a spacecraft to Mars: 128-core CPU, RTX 4090 with 24GB VRAM, 256GB of RAM, and an 8TB NVME SSD that could store the entire Library of Congress. And what does Unreal Engine 5 do with all this computational might? Struggle to hit 25 FPS in a menu screen . It's like buying a Formula 1 car and using it exclusively to pick up groceries at 5mph. Those fancy ray-tracing acronyms (DLSS/FSR/XeSS) are just there to make you feel better about your $5000 investment that's being brought to its knees by some shiny buttons and particle effects. Remember when games used to run at 60 FPS on a potato? Pepperidge Farm remembers.

The Two Faces Of Game Development

The Two Faces Of Game Development
The eternal duality of game development! At the top, AAA studios with billion-dollar budgets somehow still blame their "proprietary engines" for basic loading issues. Meanwhile, indie devs are just frantically duct-taping together code snippets from StackOverflow and YouTube tutorials, ready to disown any part that doesn't work with the classic "not my code" defense. The true secret sauce of game development isn't elegant architecture—it's finding increasingly creative ways to blame your tools while praying nobody looks too closely at that spaghetti code monster you've summoned into existence!

I Don't Need Math! I'll Just Make Videogames When I Grow Up!

I Don't Need Math! I'll Just Make Videogames When I Grow Up!
The sweet summer child who thinks they can skip math and just "make cool games" is about to get absolutely demolished by reality. Game development is basically applied mathematics in disguise - vectors, quaternions, matrices, physics simulations, and collision detection algorithms waiting to ambush you like final bosses. The bottom panels show the major game engines and graphics libraries (Unity, OpenGL, C++, and what looks like PhysX) literally laughing their logos off at this naive declaration. They're like "Sure buddy, good luck implementing that 3D rotation without understanding linear algebra or calculating that trajectory without differential equations!" Game dev without math is like trying to build a skyscraper with popsicle sticks and wishful thinking. Those complex formulas on the chalkboard? That's just the tutorial level.

Oblivion Remastered Game Size Summarized

Oblivion Remastered Game Size Summarized
Ah, the classic "let me unmask this villain" meme perfectly captures modern game development! A 2006 game like Oblivion somehow takes up 120GB after being "remastered" (aka slapping on some prettier textures). But pull off that mask and—surprise!—it's actually Unreal Engine 5 bloating everything up like it's getting paid by the gigabyte. Remember when games fit on a single CD? Now you need to clear half your SSD just to install the main menu. The storage requirements are expanding faster than my coffee budget during debugging week.

Friendship Ended With Unity

Friendship Ended With Unity
The eternal game engine wars continue! This dev has clearly switched allegiances from Unity to Godot, and isn't shy about declaring it. Can't blame them after Unity's pricing fiasco last year that sent devs running for the exits. Godot swooped in as the free, open-source alternative and suddenly everyone's new best friend. Nothing says "I've evolved as a developer" quite like dramatically announcing your game engine breakup on social media. The relationship status is definitely "it's complicated" with Unity these days.

Me Everytime I Play A Game

Me Everytime I Play A Game
This meme perfectly captures that moment when every programmer who's also a gamer thinks, "Hey, I could totally make my own game!" The highway sign shows two paths: the sensible left exit for "Playing a game" (the thing you're actually good at) versus the right path for "Making a game" (the much harder endeavor). Meanwhile, the car is dramatically swerving right with the caption "Me thinking I can make a game, because I'm a good gamer" - representing that classic developer overconfidence. It's that classic trap so many of us fall into: "I've played hundreds of games, so how hard could it be to make one?" Narrator voice: It was, in fact, very hard. This is basically the programming equivalent of watching a movie and thinking you could direct one. The skills for consuming and creating are completely different beasts! Game development requires learning engines, graphics programming, physics, sound design, storytelling, optimization... but hey, at least you know which buttons should make your character jump, right? 😂