The classic game dev betrayal. Your masterpiece runs flawlessly in the safe, controlled environment of the editor - smooth frame rates, perfect collisions, everything's green. Then you hit that build button and suddenly your character falls through the floor, textures turn into eldritch horrors, and somehow the main menu now launches nuclear missiles. It's the universal law of development: working in dev ≠ working in prod. The editor is just gaslighting you into a false sense of competence.