Game devs really thought they had something special with Marathon, huh? That player count chart looking flatter than my motivation on a Monday morning for months, then suddenly spikes right before April 2026... which is when they announced the game's getting shut down. Classic case of "everyone wants to experience the Titanic right before it sinks" syndrome.
Nothing brings players together quite like impending doom. It's like when your favorite deprecated API finally gets the axe and suddenly everyone's scrambling to use it one last time. The gaming equivalent of pushing to production on a Friday—you know it's a bad idea, but you're gonna do it anyway just to say you were there.
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