Videogames Memes

Posts tagged with Videogames

Ruined It For Myself

Ruined It For Myself
Remember when video games were just... fun? Before you became a programmer and couldn't help but see the collision detection glitches, frame rate issues, and spaghetti code lurking beneath the surface? Now you're sitting there calculating the physics equations they used for that jump animation, mentally optimizing their render pipeline, and thinking "that NPC pathfinding algorithm must be A* with a custom heuristic." The curse of knowledge strikes again. You've peeked behind the curtain, and now you can't unsee the matrix. Gaming will never be the same, but hey—at least you can impress absolutely nobody by explaining why that texture is flickering.

Developers Will Always Find A Way

Developers Will Always Find A Way
When game engine limitations meet developer ingenuity! In Fallout 3, the devs couldn't implement rideable trains due to engine constraints, so they created an NPC with a train-shaped hat who walks underground. Players think they're riding a train, but they're actually just wearing a dude like a hat who's shuffling below the surface. This is basically the digital equivalent of two kids in a trenchcoat pretending to be an adult, except it's a human pretending to be a train. Classic game dev hack that shows sometimes the most elegant solution is the most ridiculous one.

Clothing Sim Woes

Clothing Sim Woes
The brutal irony of game development in one tweet! Creating complex physics simulations for epic destruction? Easy peasy . Coding realistic clothing interactions? Absolute nightmare fuel . Game devs can simulate nuclear annihilation with a few physics equations, but the moment you need a character to casually remove a hat, you're suddenly wrestling with 10,000 collision points, cloth deformation algorithms, and hair physics that will make your GPU weep. It's like building a rocket to Mars is somehow easier than simulating a handshake.

Things Change, Don't They

Things Change, Don't They
Ah, the classic bait and switch of career aspirations! You start with dreams of crafting the next Skyrim, then discover game devs work 80-hour crunch weeks for the privilege of being laid off after launch. But somehow in that hellscape, you accidentally fall in love with the craft itself. It's like going to a restaurant for the steak but staying for the bread basket. The gaming industry chewed you up, but at least you got a marketable skill that lets you build CRUD apps for insurance companies at reasonable hours!

Make The Whole Thing

Make The Whole Thing
When you start game development thinking "I'll just make a simple platformer" and suddenly realize you need to become an expert in physics, graphics, audio engineering, UI design, storytelling, optimization, and marketing all at once. The tweet perfectly captures that moment of existential dread when it hits you that making a game isn't just about coding the fun parts - it's about building an entire universe from scratch while your excitement flatlines faster than that game dev heartbeat monitor.