Unity Memes

Posts tagged with Unity

Just Make It Exist First

Just Make It Exist First
Ah, the eternal game dev cycle. While some developers are already polishing their games to perfection (SpongeBob and friends having a blast), others are still stuck in the existential void of "does my code actually run?" (poor Squidward). That "just make it exist first" advice hits different when you're on day 47 of debugging why your character falls through the floor. Nothing quite captures the despair of watching others iterate on features while you're still trying to convince your compiler that you're worthy of its attention.

The Project Graveyard Phenomenon

The Project Graveyard Phenomenon
Ah, the project graveyard – where dreams go to hibernate indefinitely. That folder structure on the right isn't just storage, it's a memorial to our collective optimism. We all start with "JUST MAKE IT EXIST FIRST" – that beautiful cyan circle of possibility – convinced this time we'll finish what we started. Then reality kicks in. That 3D spaceship model? That game engine experiment? That revolutionary app idea? All neatly tucked away in folders, waiting for the mythical "when I have time" that never arrives. The true skill isn't starting projects – it's finishing one before getting seduced by the next shiny idea. Meanwhile, our hard drives become digital museums of what-could-have-been.

From Game Dev To Gardening: The Circle Of Life

From Game Dev To Gardening: The Circle Of Life
The circle of life in game development: get your degree, land that dream job making video games, work 80-hour weeks fixing collision detection bugs until your soul leaves your body, then finally find peace growing actual plants that don't have physics engines. It's the classic "touch grass" solution, except you're now literally responsible for the grass. Still better than dealing with that one producer who keeps saying "can we just make it more fun?"

Two Types Of Game Engines

Two Types Of Game Engines
Game engines: either drowning in endless menus or making you frantically jump through hoops to accomplish basic tasks. The comic nails it by sorting them into just two categories - "menus" (looking at you, Unity) or "parkour" (hello, Unreal). Anyone who's tried to find that one specific setting buried in Unity's seventeen nested dropdown menus knows the pain. Meanwhile, Unreal devs are performing mental gymnastics just to implement a simple "Hello World" blueprint. And poor Unity, getting called out for "jumping around a lot" yet still being classified as "menus" - the ultimate burn for an engine trying so hard to be developer-friendly. It's like being told you dance like a spreadsheet.

The Indie Game Dev Dream (And Nightmare)

The Indie Game Dev Dream (And Nightmare)
The AUDACITY of thinking anyone would pay for your passion project! There you are, pouring your SOUL into crafting pixel-perfect gameplay while dressed as a literal clown. 🤡 The indie game dev dream: spend 5,000 hours creating your masterpiece only to sell exactly THREE copies (two of which are your parents). Meanwhile, some kid makes a game about a screaming goat and becomes an overnight millionaire. THE INJUSTICE! But you keep coding anyway, rainbow wig firmly in place, because what else would you do with your tragic existence? At least the circus has good benefits!

Spray Pattern

Spray Pattern
When your game developer friend says they're "fine-tuning weapon accuracy" but you peek at their code and find they're just plotting random points in a slightly oval shape. The subtle art of making guns miss on purpose - because if players could actually aim, they'd finish the game too quickly. Those Vector3 coordinates aren't simulating complex ballistics or accounting for wind resistance - they're just saying "bullets go somewhere in this general area, good luck hitting anything."

Can't Resist The Siren Call Of Side Projects

Can't Resist The Siren Call Of Side Projects
The eternal dance of developer self-restraint, shattered in seconds. First panel: "I have a brilliant side project idea!" Second panel: "No, focus on your actual work." Third panel: "Seriously, don't do it." Fourth panel: *Downloads Unity anyway* It's like telling yourself you won't have that last cookie while already chewing it. The Unity download screen is basically a developer's version of 3am Amazon purchases.

Add Capsule Collider

Add Capsule Collider
Game developers know the pain! The guy is happily riding his bike with a stick, then suddenly the stick passes through his body like a ghost because—surprise—no collision detection! In Unity and other game engines, forgetting to add a capsule collider is basically inviting physics to take a vacation. That stick should've bonked him on the head, but instead, it's phasing through him like it's quantum tunneling. Every game dev has had that moment of "why isn't this object interacting with anything?!" only to realize they forgot the most basic component.

The Perfect Triple Pun Doesn't Exi-

The Perfect Triple Pun Doesn't Exi-
The perfect triple pun doesn't exi— This tweet is playing with the names of three popular game engines: Unreal, Unity, and Godot. It's saying "It's unreal how much unity there's in godot ..." while actually talking about game development. Like finding a unicorn in your codebase - a pun that works on multiple levels without crashing. The rare instance where a developer's wordplay doesn't need debugging.

I'm Working Mom, Not Playing

I'm Working Mom, Not Playing
The eternal struggle of every game developer who still lives with their parents. That crushing moment when Mom walks in, sees you clicking away at Unity or Unreal Engine, and assumes you're just wasting time on Fortnite again. The sad cat face perfectly captures that mix of indignation and despair when your career aspirations are dismissed as "playing games." Sure, I'm staring at a screen for 12 hours straight, but I'm creating worlds, not just living in them! Pro tip: Next time, just tell Mom you're "optimizing recursive algorithms for interactive entertainment systems." She'll either be impressed or confused enough to leave you alone.

Math Is Kinda Important

Math Is Kinda Important
Oh, sweet summer child who thinks game development is just pressing the "make cool game" button! That facepalm moment when you realize that 3D graphics are basically advanced calculus wearing a trench coat. Unity, OpenGL, Autodesk, and C++ aren't just laughing at you—they're laughing geometrically in vectors and matrices. Every physics simulation, every lighting effect, every character movement is pure, unadulterated mathematics having a party on your GPU. The irony is exquisite—running away from math class straight into the loving arms of linear algebra, differential equations, and quaternions. It's like saying "I hate getting wet" and then announcing your dream career is "professional submarine captain."

Proof Of Proficiency

Proof Of Proficiency
When your resume isn't getting any callbacks so you code it as a class implementation. This guy's living in 2077 while the rest of us are still using Word templates. The best part? He's somehow managed to code his future experience at a job starting in September 2024. Nothing says "hire me" like a time paradox and some premature optimization of your career path. That 1.7K thumbs up isn't just social validation—it's a compile-time assertion that this approach works. Meanwhile, recruiters are still trying to figure out if they should run this resume or read it.