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Posts tagged with Unity

Every New Game Nowadays

Every New Game Nowadays
The gaming industry has discovered the cheat code to infinite money: slap "roguelike" and "soulslike" on everything and watch the sales roll in. Good price? Check. Good graphics? Check. Original gameplay? Nah, just make it punishingly difficult with permadeath and call it a day. It's like every game studio had a meeting and decided "why innovate when we can just copy Dark Souls and Hades?" The indie scene is 90% roguelikes at this point, and AAA studios are scrambling to add "souls-inspired combat" to everything from racing games to farming simulators. Next up: roguelike soulslike dating sim where you die if you pick the wrong dialogue option. Game devs realized it's easier to make players replay the same content 50 times through procedural generation than to actually create 50 hours of unique content. Brilliant cost optimization, terrible for my controller which has been thrown across the room multiple times.

Develop Once Debug Everywhere

Develop Once Debug Everywhere
Cross-platform development promised us sleek futuristic vehicles gliding smoothly across Linux, macOS, and Windows. Instead, we got a post-apocalyptic convoy hauling PyInstaller, DLLs, .NET runtime, Chromium (because why NOT bundle an entire browser?), Unity runtime, inpackage, and Node.js like they're essential survival supplies in Mad Max. The expectation: Write once, run anywhere! The reality: Write once, spend three weeks figuring out why it works on your machine but explodes on literally every other platform. Bonus points for the 500MB "lightweight" app that's basically Electron wearing a trench coat pretending to be native. Nothing says "cross-platform efficiency" quite like shipping half the internet just to display a button. Beautiful.

Physics, Shaders, Demons - Fine. Fabric? Oof.

Physics, Shaders, Demons - Fine. Fabric? Oof.
Game developers will casually implement particle systems that simulate volcanic eruptions with real-time physics calculations, write custom shaders that make demons emerge from interdimensional portals, and handle complex collision detection for massive explosions... but ask them to make a scarf drape naturally on a character model and suddenly they're questioning their entire career choice. The brutal truth? Cloth simulation is genuinely one of the hardest problems in game development. While spawning a demon is just instantiating a prefab with some particle effects, fabric requires real-time physics simulation of thousands of vertices, collision detection with the character's body, wind dynamics, and making it look good at 60fps without melting your GPU. It's the difference between "cool visual effect go brrrr" and "I need to understand tensile forces and material properties now." Turns out summoning hellspawn from the depths of the underworld is easier than making a piece of cloth not clip through a shoulder. Game dev priorities are wild.

Even When You Put Much Effort Into A Showcase Post

Even When You Put Much Effort Into A Showcase Post
You spend six months building your indie game, write a heartfelt post about your journey, include screenshots, a trailer, and your soul. You hit submit with cautious optimism. Result: 1 upvote, 0 comments. The void stares back. The same subreddit where someone posted "I made Pong in Excel" got 47k upvotes yesterday. Your smile fades faster than your motivation to ever post again. The game dev grind is real, but the showcase post grind? That's a different kind of pain.

We're Making A Hand-Drawn 2D Point And Click Sidescroller Game And Someone On TikTok Asked For A First Person Mode 😭

We're Making A Hand-Drawn 2D Point And Click Sidescroller Game And Someone On TikTok Asked For A First Person Mode 😭
Nothing says "I don't understand game development" quite like asking for a first-person mode in a 2D side-scroller. The dev's response is chef's kiss—comparing it to someone asking you to add beef and gravy to chocolate cupcakes. Sure, they're both food, but you've fundamentally misunderstood the assignment. Converting a hand-drawn 2D point-and-click game to first-person would require redrawing literally everything from a completely different perspective. It's not a feature request—it's asking you to make an entirely different game. The "get fancier later" caption on that beautiful hand-drawn barn really seals the deal. Yeah buddy, first-person mode is slightly beyond "fancier." TikTok users and feature creep, name a more iconic duo.

The Temptation To Waste Money Can Be Strong

The Temptation To Waste Money Can Be Strong
Game devs scrolling through Unity Asset Store or Unreal Marketplace at 2 AM be like: "Ooh, a photorealistic medieval tavern pack for $89.99! My game is set in space, but I NEED this." The rational part of your brain knows you're making a 2D puzzle game, but that AAA-quality dragon model is calling your name like a siren. Next thing you know, your project folder has 47GB of unused assets and your bank account is crying. The struggle is real—you're literally drowning in temptation, desperately trying to escape before you click "Add to Cart" on that anime character bundle that has absolutely zero relevance to your survival horror game.

S&Box Went Open-Source And The Comments Are Very Calm

S&Box Went Open-Source And The Comments Are Very Calm
Oh, nothing screams "professional codebase" quite like opening your source code to the public and having every single comment be an existential crisis wrapped in profanity. Someone named Garry is having a COMPLETE meltdown in the comments, questioning the very fabric of reality with gems like "why the fuck does this exist" and "this is fucking disgusting." Meanwhile, we've got warnings about not storing destroyed instances "for fuck sake," path comparison methods that are apparently a cosmic joke, and buffer sizes set to absolutely unhinged values because, and I quote, "fuck it, let's set these to insane values." The cherry on top? A beautiful Log.Error("Fucked"); followed by a return statement. Not "error occurred" or "operation failed"—just straight up "Fucked." That's the kind of raw, unfiltered honesty you get when developers think their code will never see the light of day. And now it's open-source! The transparency we deserve but definitely didn't ask for. 💀

The Lion Doesn't Concern Itself With Optimization

The Lion Doesn't Concern Itself With Optimization
The majestic lion might not care about optimization, but that 15.5 FPS is SCREAMING in pain! Sweet mother of performance issues! 💀 Developers spending 72 hours optimizing code to squeeze out 2 more frames per second while this royal beast is just lounging around with catastrophic frame rates like it's a day at the spa. Meanwhile, gamers are having seizures trying to play anything below 60 FPS. THE AUDACITY! For the non-gaming crowd: FPS = Frames Per Second. Anything below 30 is basically a slideshow presentation from hell.

Can Game Development Be A Hobby? (Spoiler: No)

Can Game Development Be A Hobby? (Spoiler: No)
Oh honey, you thought game development could be a "hobby"? PLEASE! The top shows you joyfully balancing your YouTube channel with work and life, while the REALITY lurks below - your forgotten skeleton on the ocean floor, completely consumed by Twitch streaming and uploading to Itch.io! What started as "I'll just make a cute little game on weekends" has transformed into a 24/7 obsession where you haven't seen sunlight in WEEKS! Game dev doesn't want some of your time - it wants your SOUL! Your friends are sending search parties while you're debugging collision detection at 4AM muttering "just one more fix" for the 87th consecutive night!

When Sworn Enemies Become BFFs

When Sworn Enemies Become BFFs
OH. MY. GOD. The gaming industry's most DRAMATIC plot twist just happened! Unreal Engine, that proud, stoic warrior who's been fighting ALONE in the battle royale of game engines, just had its entire character arc flipped upside down! 😱 For YEARS Unreal and Unity have been mortal enemies, locked in eternal combat for developer souls. Then SUDDENLY Epic Games and Unity announce they're... FRIENDS?! The betrayal! The scandal! The absolute SOAP OPERA of it all! It's like watching your two divorced parents who've spent decades trash-talking each other suddenly announce they're dating again. I'm having an existential crisis just thinking about which engine to dramatically complain about now!

The Digital Light That Breaks Reality

The Digital Light That Breaks Reality
THE ABSOLUTE BETRAYAL OF GAME PHYSICS! 😱 Just as you're about to drift off to sweet slumberland, your brain VIOLENTLY yanks you back to consciousness with the EARTH-SHATTERING revelation that virtual lamps in video games are somehow emitting ACTUAL PHOTONS into your room! The audacity! The treachery! As if game developers weren't content with stealing our sleep through addictive gameplay, they've now programmed light sources to transcend the digital-physical barrier! Next thing you know, water levels will be flooding our living rooms and enemy fireballs will set off the smoke detectors!

I Still Count It As A Win

I Still Count It As A Win
The AUDACITY of the universe to both reward and humble you simultaneously! 💀 Left side: that GLORIOUS moment when your janky game actually gets accepted at GDQ (Games Done Quick, the prestigious speedrunning event). Right side: the soul-crushing realization that they've categorized your coding masterpiece under "AWFUL GAMES." Look at that face—it's the exact expression you make when your spaghetti code somehow passes all the tests but the senior dev still calls it "an abomination against computer science." The bar was on the FLOOR and we still managed to trip over it!