Shaders Memes

Posts tagged with Shaders

Abnormal Maps

Abnormal Maps
OMG, the absolute AUDACITY of game developers naming these chaotic monstrosities "normal maps"! 💀 For the uninitiated, normal maps are textures used in 3D graphics that fake surface details without adding extra polygons - they're those weird blue/purple images that look like someone spilled a unicorn's bathwater all over your monitor. THE IRONY IS SUFFOCATING ME! Nothing "normal" about a texture that looks like it's having an existential crisis in RGB format. Whoever named these clearly never consulted a dictionary... or an optometrist! They're basically the glitter bomb of the texture world - absolutely everywhere and impossible to explain to non-technical people!

Glass Gives Me Nightmares

Glass Gives Me Nightmares
The eternal struggle of graphics programming in six panels. Anyone who's dealt with transparency knows it's not just a technical challenge—it's psychological warfare. Alpha blending, z-buffering, sorting issues... one minute everything renders perfectly, the next your UI is showing through walls or your water texture looks like a portal to another dimension. And don't get me started on glass shaders. The number of times I've stared at a screen at 3 AM wondering why my transparent objects are rendering in front of opaque ones is frankly traumatic. Whoever said "just make it see-through" clearly never had to implement it.

The GL In OpenGL Stands For "Good Luck"

The GL In OpenGL Stands For "Good Luck"
The tweet claims OpenGL stands for "Good Luck" because you'll desperately need it when working with this graphics library. Anyone who's ever fought with shader compilation errors, platform-specific bugs, or tried deciphering the 900-page specification knows this pain intimately. The "GL" actually stands for "Graphics Library," but let's be honest—"Good Luck" is far more accurate when you're three hours into debugging why your triangles render upside down on AMD cards but not NVIDIA. The spiritual successor to "Works On My Machine™".

Enjoy Your Fake Frames

Enjoy Your Fake Frames
The AUDACITY of modern game devs! Back in the golden era, we had absolute LEGENDS writing entire rendering pipelines IN ASSEMBLY like some kind of coding demigods! Meanwhile, today's devs are just throwing 999 dynamic lights and a MILLION blades of grass into their games, then having the NERVE to wonder why their masterpiece runs at a pathetic 20FPS on a $1500 graphics card! But don't worry, sweetie! DLSS will magically fix your horrifically optimized code! Because who needs actual optimization when you can just let AI upscale your disaster?! The optimization apocalypse is upon us!

Enjoy Your Fake Frames

Enjoy Your Fake Frames
Remember when game devs hand-crafted assembly code to squeeze every cycle out of the PS2? Now they just throw more lights at the problem and hope DLSS will save them. Modern devs staring at their RTX 5090 wondering why their unoptimized mess runs like a slideshow. "But I added ray-tracing!" Yeah, and your grass simulation is calculating the aerodynamics of each individual blade. Maybe learn to write a shader that doesn't require NASA's computing budget.