3d Memes

Posts tagged with 3d

Clothing Sim Woes

Clothing Sim Woes
The brutal irony of game development in one tweet! Creating complex physics simulations for epic destruction? Easy peasy . Coding realistic clothing interactions? Absolute nightmare fuel . Game devs can simulate nuclear annihilation with a few physics equations, but the moment you need a character to casually remove a hat, you're suddenly wrestling with 10,000 collision points, cloth deformation algorithms, and hair physics that will make your GPU weep. It's like building a rocket to Mars is somehow easier than simulating a handshake.

The Sacred Art Of Waiting For Renders

The Sacred Art Of Waiting For Renders
Rendering: the art of turning your $3000 gaming PC into a space heater while you stare at a progress bar. Non-3D folks will never understand the sacred ritual of watching an hourglass while your GPU screams for mercy. "I'm not doing nothing, I'm actively waiting for technology to catch up with my artistic vision."

Abnormal Maps

Abnormal Maps
OMG, the absolute AUDACITY of game developers naming these chaotic monstrosities "normal maps"! ๐Ÿ’€ For the uninitiated, normal maps are textures used in 3D graphics that fake surface details without adding extra polygons - they're those weird blue/purple images that look like someone spilled a unicorn's bathwater all over your monitor. THE IRONY IS SUFFOCATING ME! Nothing "normal" about a texture that looks like it's having an existential crisis in RGB format. Whoever named these clearly never consulted a dictionary... or an optometrist! They're basically the glitter bomb of the texture world - absolutely everywhere and impossible to explain to non-technical people!

Saves Computing Power By Transcending To The 4th Dimension

Saves Computing Power By Transcending To The 4th Dimension
Left side: Regular 3D rotation math with sines and cosines. Complex but manageable if you've ever implemented a camera system. Right side: Quaternions. Four-dimensional math that makes rotation calculations significantly more efficient but looks like someone dropped acid while reading a linear algebra textbook. Game developers be like: "Yes, I understand quaternions perfectly" while secretly copy-pasting code from Stack Overflow and praying it doesn't introduce gimbal lock.