Quantic Dream went from creating emotionally gripping masterpieces like Heavy Rain and Detroit: Become Human to... whatever their latest live service multiplayer thing is. Nothing says "artistic integrity" quite like pivoting from narrative-driven single-player experiences to chasing that sweet, sweet microtransaction money with a 3v3 multiplayer game.
It's the classic tale: studio makes beloved games, gets acquired or sees dollar signs, then abandons everything that made them special to jump on the live service bandwagon. Because why tell compelling stories when you can have players grinding battle passes instead?
RIP to another studio that forgot what made them great. Squidward's disappointment is all of us watching our favorite devs sell their souls to the games-as-a-service gods.
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