So apparently the entire game development universe has been reduced to two categories: engines with gorgeous menu systems that hold your hand like a caring parent, and engines that are basically just parkour simulators with extra steps . GameMaker Studio? Pretty menus. Source Engine? You're doing parkour now, congratulations. Twine, Unreal, Godot? Menus, menus, menus. CryEngine? PARKOUR TIME BABY. But then comes the plot twist that absolutely DESTROYS this binary classification: Unity. Despite having more jumping mechanics than a kangaroo convention, it's classified as... menus? The sheer audacity of this revelation sends our protagonist into a full existential meltdown because apparently Unity's UI is so menu-heavy that it transcends the laws of physics. Who knew that navigating Unity's interface was the REAL parkour challenge all along?