Wishful thinking Memes

Posts tagged with Wishful thinking

Scripting Kinda Easy

Scripting Kinda Easy
Oh honey, someone just discovered that naming variables is THE HARDEST part of programming and decided to give up entirely! Instead of using actual descriptive names, they've created a beautiful masterpiece where keyboard controls are literally just... the action names. Shift = sprint? Groundbreaking. Space = jump? Revolutionary. Left click = punch? GENIUS. But wait, it gets better! They're so confident about their "graphics = very good" and "music = good" that they just... declared it in the code like a royal decree. No implementation, no assets, just pure manifestation energy. And of course, "fps = 120" and "no lag" because if you write it down, it becomes true, right? That's how game development works! Just comment your dreams into existence and ship it! 🎮✨

What's On Your Christmas List?

What's On Your Christmas List?
Oh, Santa baby, just slip some working code under the tree! Forget the new laptop, the mechanical keyboard, or even a raise—this developer is asking for the ONE miracle that even Santa's elves can't deliver: error-free code that runs perfectly on the first try. The absolute AUDACITY of this wish list. Might as well ask for world peace or for CSS to make sense. Santa's sitting there reading this like "Kid, I can bring you a PS5, I can bring you socks, but I'm not a wizard." The reindeer are literally shaking their heads in the background knowing this is more impossible than fitting down a chimney. The real tragedy? Deep down, every developer knows they're getting another year of "undefined is not a function" and "works on my machine" instead. Ho ho... no.

What Are You Complaining About Gamedev Is Easy

What Are You Complaining About Gamedev Is Easy
Ah, the fantasy world where game development is just a few magical method calls! If only .ForEachBug(Bug::AutoFix) existed in real life instead of the 3 AM debugging sessions where you question your career choices. And that .GetWishlists(target: 7000) method? Pure delusion. Real gamedevs know that getting 7 wishlists already feels like winning the lottery, let alone 7000. The only accurate part is game.Release() - which is indeed followed by immediate regret, panic, and the discovery of 47 new bugs your QA team somehow missed.