The brutal reality of game development, laid out in a handy comparison chart. Indie devs survive on whatever coins fell behind the couch cushions and their marketing strategy is basically "please notice me senpai" to a Twitch streamer with 13 viewers. Their team? One overworked soul who's simultaneously the programmer, artist, composer, and therapist. AA studios have that sweet spot of "one wormillion dollars" (not enough) with marketing that's just... a Reddit post. Seven Europeans somehow build games that punch way above their weight class, but their graphics look like they hired the Unreal Engine asset store's clearance section. AAA? They've got the GDP of a small nation, pay streamers more than most devs make in a year, and have enough staff to rebuild ancient wonders. Their publisher is literally Jeff Bezos, and their target audience is "the mythical median voter" - aka everyone and no one. Development time is either 8 years or 8 months depending on whether Yakuza Studio is involved. And yes, those graphics still look like trash despite the motion blur covering everything. The development time comparison hits different though - 16 years of passion between cafe shifts vs "8 months if you're Yakuza Studio" is chef's kiss accuracy.