Feature request Memes

Posts tagged with Feature request

Just One Little Feature...

Just One Little Feature...
The classic "scope creep" nightmare in its purest form! That eager indie dev is *this close* to shipping on schedule when suddenly that innocent little feature request sneaks up behind them. "Just a tiny change," it whispers, while secretly requiring a complete engine rewrite, asset overhaul, and questioning every life decision that led to this career. The sweat drop says it all - they know they're about to kiss that release date goodbye, but they'll still say "yeah, I can add that real quick" because apparently devs never learn.

Include Linalg... In The Next Decade

Include Linalg... In The Next Decade
The excitement-to-disappointment pipeline is real. You spend hours hunting for that perfect C++ feature to solve your problem, only to discover it's coming in C++26... which is years away. It's like finding out the solution to your current deadline is scheduled to arrive sometime after your retirement. The crushing realization that you'll have to implement your own janky workaround (again) instead of using that shiny new linear algebra library. Welcome to C++ development, where the future is always bright but perpetually out of reach.

Auth Is Auth

Auth Is Auth
The eternal comedy of our industry: Manager wants a feature for "authorized paying users" but tells dev to "implement authentication." Dev with actual security knowledge asks the critical question – authentication or authorization? – only to be met with blank stares and "There's a difference?" For the uninitiated (and apparently the manager): Authentication is proving you are who you say you are (login/password). Authorization is determining what you're allowed to do once identified. The final panel showing the desperate Google search is the universal developer coping mechanism after 10 years of explaining this distinction to people who'll forget it by the next sprint planning.

Definitely We Need This Feature

Definitely We Need This Feature
The eternal struggle of developer-gamers everywhere! That moment when you finally carve out precious minutes from debugging production issues to play that RPG you bought six months ago—only to stare blankly at the controls wondering which button does what. This proposed "adults with busy lives" feature would be worth its weight in gold. Imagine not having to relearn an entire control scheme or remember where you left that quest item every time you manage to squeeze in some gaming between pull requests and sprint planning! Game developers, if you're reading this: implement this feature and take my money. My muscle memory for your game lasts approximately 3.5 days—roughly the same time it takes me to forget about that unhandled edge case I promised to fix.