Epic games Memes

Posts tagged with Epic games

I Did A Much Better Launcher Than The Epic One

I Did A Much Better Launcher Than The Epic One
Someone built a game launcher that's so aggressively minimal it literally does nothing—and they're flexing about it being better than Epic Games Launcher. Zero games in the library, nonexistent store, no login, no downloads, no friends. The only feature that works is bragging about a 12.8ms restore time and 34ms startup. The savage honesty is chef's kiss: "Launch a game" button proudly announces "No game to launch." Cart shows "0 (cannot add)." It's basically a middle finger to bloated game launchers wrapped in a purple UI. When your app's main selling point is that it starts fast because it has zero functionality, you've either created the world's best satire or accidentally described every MVP I've ever shipped. Fun fact: Epic Games Launcher is infamous for being resource-heavy and slow, which makes this parody extra spicy. Sometimes the best code is no code at all.

Someone Send Help

Someone Send Help
Epic Games really said "Programming is hard" and then proceeded to... program a whole new launcher anyway. The beautiful irony here is that they're literally complaining about how difficult programming is while simultaneously announcing they programmed something complex. It's like saying "Running marathons is exhausting" while crossing the finish line of your third marathon this week. The best part? They're not wrong. Programming is hard. But instead of fixing bugs in the old launcher, they went full "let's rewrite everything from scratch" mode—the classic developer trap we all fall into when refactoring seems scarier than starting over. Spoiler alert: it never is.

It Was A Pointer

It Was A Pointer
Epic Games executive catching someone manually writing C++ code in 2024 is like finding a cryptid in the wild. You'd think they'd be using Blueprints or at least some visual scripting system, but no—someone went full masochist mode and decided to wrestle with pointers and memory management by hand. The executive's disappointment is palpable, like discovering your senior engineer still uses goto statements unironically. Nothing says "job security through incomprehensibility" quite like raw C++ in a game engine that literally exists to help you avoid writing it.

Steam Vs Epic Games In A Nutshell

Steam Vs Epic Games In A Nutshell
Epic Games Store rolled into the PC gaming market with exclusive deals and free games, thinking they'd win everyone over. Instead, they managed to unite the entire PC gaming community... in hatred. Meanwhile, Steam just sits back watching Epic shoot themselves in the foot with a barebones launcher that took years to add a shopping cart (yes, a SHOPPING CART). The irony? Epic spent millions on exclusives while Steam's community features, workshop mods, reviews, and actually functional UI did all the heavy lifting. When you try to disrupt a monopoly but forget to build a product people actually want to use, you've basically written your own villain origin story.

Gabe Is In Such An Awkward Spot

Gabe Is In Such An Awkward Spot
When you're so good at your job that the government literally has to intervene because nobody else can compete. Steam out here accidentally becoming a monopoly just by... existing and not being terrible? The Epic Games Store is flailing around with free games, EA has Origin collecting dust in the corner, and Microsoft's trying their hardest with Game Pass, but Steam's just sitting there like "sorry we have features people actually want?" The seal's uncomfortable expression captures Gabe Newell's energy perfectly—when your platform is so dominant that antitrust lawyers start circling, but you didn't even have to be evil about it. You just made a functional launcher with reviews, refunds, and a shopping cart. Revolutionary stuff, apparently. The bar was in hell and Steam brought a ladder.

Epic Games Vs Steam Battle Be Like

Epic Games Vs Steam Battle Be Like
Epic Games out here throwing free games at us like confetti, buying exclusives left and right, and still can't figure out why gamers prefer Steam. Maybe it's because Steam has features like, you know, a shopping cart that actually works? User reviews? Cloud saves that don't randomly vanish? A functional friends list? The CEO really thought he could compete by just... existing. Meanwhile Steam's been building their platform since 2003, perfecting the art of taking our money while we thank them for it. Epic's strategy is basically "but we give you free games!" Yeah, and we still launch them through Steam when possible. That's not a monopoly, that's just being good at your job. The clown makeup progression here is *chef's kiss* because Epic keeps doubling down on exclusivity deals instead of improving their launcher, then acts shocked when people would rather wait a year for the Steam release. Maybe invest in basic features instead of Fortnite money?

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UE 6 Is Phasing Out Blueprints

UE 6 Is Phasing Out Blueprints
The rumor mill strikes again! When whispers started circulating that Unreal Engine 6 might phase out Blueprints (the visual scripting system that's saved countless game devs from drowning in C++ syntax), the community collectively lost it. Here we see Batman desperately clinging to his beloved Blueprint nodes like they're his only child, begging them not to leave. Those spaghetti-looking node graphs? That's years of logic, event dispatchers, and "just one more function" all tangled up in a beautiful mess that somehow works. Meanwhile, Robin's getting absolutely yeeted into the stratosphere because who cares about sidekicks when your entire workflow is at stake? For context: Blueprints let you script game logic visually without writing code, making Unreal accessible to artists and designers. The thought of losing them would force everyone back into pure C++, which for many Blueprint-only devs is like being told to suddenly speak ancient Sumerian. Spoiler: Epic never actually said they're removing Blueprints, but the panic was real enough to spawn this masterpiece.

Free Blueprints

Free Blueprints
Game studio builds entire game using Unreal Engine's Blueprints visual scripting system, sells 8 million copies, makes bank. Epic Games casually announces they're deprecating Blueprints in the next major version. Classic move. It's like building your entire infrastructure on a framework and then watching the maintainers ghost the project. Except this time it's a billion-dollar company doing it to actual commercial products. The "that's great and all but" energy is immaculate here. Nothing says job security like having to rewrite your entire codebase in C++ because someone at Epic decided visual scripting wasn't cool anymore.

As If Millions Of Indie Devs Suddenly Cried Out In Terror And Were Silenced

As If Millions Of Indie Devs Suddenly Cried Out In Terror And Were Silenced
Nothing says "platform loyalty" quite like Epic casually nuking the visual scripting system that thousands of devs built their entire games on. Unreal's Blueprint system was the golden ticket for indie devs and non-programmers to actually make games without drowning in C++ syntax. Eight million copies sold using Blueprints? Congrats on your success! Now rewrite everything in C++ or get left behind. The timing is *chef's kiss* brutal. It's like watching someone climb to the top of a ladder, then having the ladder company announce they're discontinuing ladders. Sure, they'll support it for a bit, but you know what "legacy support" means in tech – it's the kiss of death in slow motion. Epic basically just told indie devs: "You know that accessible, visual programming system we marketed as a core feature? Yeah, about that..." RIP to everyone who spent years mastering Blueprint spaghetti instead of learning proper code. Your skills just got Thanos-snapped into the "deprecated technologies" graveyard, right next to Flash and jQuery.

These Past Couple Of Months, Epic Freebies Haven't Been Great. Are They Broke?

These Past Couple Of Months, Epic Freebies Haven't Been Great. Are They Broke?
Epic Games Store built its entire reputation on throwing AAA titles at us like Oprah giving away cars, and now they're out here offering indie games nobody asked for. The community's basically begging like a desperate developer at a job interview: "Please sir, may I have some more... quality freebies?" It's the digital equivalent of your rich friend who used to buy everyone drinks suddenly suggesting you split the appetizer. Either Fortnite revenue is drying up faster than a junior dev's motivation on Monday morning, or someone in accounting finally looked at the spreadsheet and had a panic attack. The beggar meme format captures that perfect blend of desperation and entitlement we all feel when free stuff gets downgraded. Fun fact: Epic has given away billions of dollars worth of games since 2018, which is basically the most expensive user acquisition strategy since AWS free tier turned into your monthly nightmare.

Pretty Fast Ehhh

Pretty Fast Ehhh
Oh honey, you've got a 32-core CPU that could probably simulate the entire universe, 32GB of RAM that could hold the Library of Congress in its sleep, and a 2TB NVMe drive that reads data faster than you can say "bottleneck"... and yet the Epic Games Launcher still takes 2 MINUTES to open? The audacity! The betrayal! It's like buying a Ferrari and watching it get passed by a bicycle. Your poor computer is sitting there flexing all its muscles, ready to crunch numbers and render entire galaxies, but instead it's being held hostage by a launcher that apparently runs on hopes, dreams, and Electron bloat. Nothing quite captures the existential dread of watching your NASA-grade hardware struggle with basic software like a toddler trying to open a pickle jar.

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A Reminder To Every Company Who's Made A Storefront: We Want Steam To Have Competition. Y'all Just Keep Making Crappy Competitors.

A Reminder To Every Company Who's Made A Storefront: We Want Steam To Have Competition. Y'all Just Keep Making Crappy Competitors.
You know what's wild? Epic, EA, Ubisoft, and everyone else saw Steam's 30% cut and thought "we can do better!" Then they proceeded to launch storefronts with missing features, terrible UX, and the performance of a potato running Crysis. Steam's "monopoly" isn't because they're evil—it's because they actually built something people don't hate using. Cloud saves that work, a refund policy that doesn't require a lawyer, community features, and a client that doesn't feel like it was coded during a hackathon at 3 AM. Meanwhile, Epic buys exclusives instead of fixing their shopping cart. Origin somehow made buying games feel like filing taxes. And don't even get me started on the Microsoft Store, which still can't figure out where it installed your game. Competition is great when the competitors aren't speedrunning how to alienate users. Build something actually good, and gamers will show up. Until then, Gabe Newell gets to keep printing money.