The brutal irony of game development in one tweet! Creating complex physics simulations for epic destruction? Easy peasy . Coding realistic clothing interactions? Absolute nightmare fuel . Game devs can simulate nuclear annihilation with a few physics equations, but the moment you need a character to casually remove a hat, you're suddenly wrestling with 10,000 collision points, cloth deformation algorithms, and hair physics that will make your GPU weep. It's like building a rocket to Mars is somehow easier than simulating a handshake.