The absolute state of game development priorities. Summoning a demon from the fiery depths of hell? Just a few lines of code, ship it! Adding a simple scarf texture? Sorry, that would require rewriting the entire engine and possibly sacrificing a junior developer to the QA gods.
It's like how we can build entire virtual worlds with complex physics simulations, but somehow adding a dark mode to the UI makes the entire codebase collapse like a house of cards. The real dark magic is figuring out which features will inexplicably break everything.