When your game studio shuts down faster than your CI/CD pipeline deploys to production. Concord launched August 23, 2024 and died so spectacularly fast that it became a speedrun category. Meanwhile, the rest of the gaming roadmap stretches into 2026+ like a product manager's overly optimistic sprint planning.
Nothing says "we learned from our mistakes" quite like a timeline that shows your $400 million flop as the foundation of your entire universe. It's like building your microservices architecture on a deprecated framework and then wondering why nobody wants to migrate to your platform.
The real joke? Someone had to create this fancy timeline graphic knowing full well that Concord lasted about as long as a junior dev's confidence after their first production bug. At least the graphic designer got paid.
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