Ah, the classic "birds aren't real" conspiracy meets game dev limitations. Twenty years in the industry and I've seen rendering budgets dictate reality more times than I care to admit. That low-poly bird is basically what happens when your PM says "we need birds" but your GPU budget was already blown on realistic water physics. Nature's drones running at 10 FPS with PS1-era geometry. Next time someone tells you birds aren't real, just show them this absolute unit of optimization. Whoever rendered our simulation clearly had to make some tough choices in the resource allocation meeting.
Generate Low Poly Birds
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