The eternal architectural gang war nobody asked for. Left side: P2P, where every device thinks it's special and talks to everyone else like some distributed democracy experiment. Right side: Client-Server, the digital feudal system where one database rules them all and the peasant clients just have to deal with it. Sure, P2P is resilient when the apocalypse hits, but good luck finding that one file when half the network is asleep. Meanwhile, Client-Server has a single point of failure that keeps sysadmins awake at night, but at least you know exactly who to blame when everything crashes.