Ah, the classic "scheduling your game release on the same day as Hollow Knight: Silksong" strategy. Bold move, Riddlebit Software, bold move. Nothing says "I believe in my product" quite like launching it directly into the shadow of one of the most anticipated indie games of all time. It's like scheduling your wedding on the same day as the Super Bowl and wondering why attendance is a bit sparse. I'm sure JETRUNNER will be fine though—just like how the Titanic was "fine" until it met that iceberg. September 4, 2025: The day thousands of indie devs collectively whispered, "Oh no."