Every game dev's favorite lie to tell themselves: "Just one more feature!" Spoiler alert: it always hurts. You've got two buttons in front of you. One says "Finish the game" (boring, responsible, actually gets you paid). The other says "Add a new feature" (shiny, exciting, definitely won't spiral into three weeks of refactoring). And like a moth to a flame, you slam that feature button every single time. The result? Pure existential dread. Because that "simple" particle effect system you wanted to add now requires rewriting your entire rendering pipeline, and suddenly your game that was 90% done six months ago is still somehow 90% done today. Welcome to feature creep, where deadlines go to die and your MVP becomes an ever-expanding universe of "wouldn't it be cool if..." Pro tip: The game doesn't need a fully simulated economy with dynamic weather patterns. Just ship it.