Ah yes, the classic "I'll just build my own game engine" moment. Because why use Unity or Unreal when you can spend the next five decades reinventing the wheel, implementing your own physics engine, writing custom shaders, building a rendering pipeline from scratch, and debugging why triangles won't render correctly? What starts as "just a quick weekend project" turns into a NASA-level engineering odyssey. You'll be 80 years old, still optimizing your quaternion rotations while your grandkids ask why you never actually made a game. But hey, at least you'll have a deep understanding of linear algebra, memory management, and existential dread. The Interstellar reference hits different when you realize that time dilation is real—it just happens in your IDE instead of near a black hole.