You spent SIX HOURS tweaking shaders, refactoring rendering pipelines, and micro-optimizing your game loop like a caffeinated wizard. You're expecting your FPS to skyrocket into the stratosphere, maybe unlock a new dimension of smoothness. But nope! Your frame rate goes from a respectable 60 to a tragic 30, and now you're staring at your screen like a betrayed anime character. The best part? You've got 100 uncommitted files scattered across your codebase like a digital crime scene, so good luck figuring out which specific line of code turned your game into a PowerPoint presentation. Time to git reset --hard and pretend this never happened... except you can't because you never committed anything. Chef's kiss of chaos.