When your F1 display shows a car at 1.0 seconds when it's actually 0.950 seconds away, and suddenly your "overtake mode" thinks the coast is clear when there's literally a car right there. Nothing screams "production ready" like rounding errors that could cost you a race—or make you look like your EV has phantom range. The dev who decided Math.round() was good enough for thousandth-of-a-second precision probably also thinks floating-point arithmetic is "close enough" for financial calculations. Sure, the data exists with full precision in the backend, but why bother displaying it accurately when you can just... vibe with integers? The best part? The follow-up tweet is basically "we have the data, just use it lol." Classic case of having the solution but shipping the problem anyway. Someone's product manager definitely said "users won't notice" in a meeting.