Running a live service game is basically the same as having an unpaid job, except your boss is a million screaming players and you're on call 24/7. You're debugging server crashes at 2 AM, balancing weapons based on Reddit rage threads, and deploying hotfixes faster than you can say "rollback." The grind never stops—daily events, seasonal content, battle passes, emergency maintenance. You're technically "employed" by your passion project, but your bank account hasn't gotten the memo. The dopamine hits from player engagement are your only salary, and burnout is the benefits package nobody asked for.