Game maker Memes

Posts tagged with Game maker

Two Types Of Game Engines

Two Types Of Game Engines
Game engines: either drowning in endless menus or making you frantically jump through hoops to accomplish basic tasks. The comic nails it by sorting them into just two categories - "menus" (looking at you, Unity) or "parkour" (hello, Unreal). Anyone who's tried to find that one specific setting buried in Unity's seventeen nested dropdown menus knows the pain. Meanwhile, Unreal devs are performing mental gymnastics just to implement a simple "Hello World" blueprint. And poor Unity, getting called out for "jumping around a lot" yet still being classified as "menus" - the ultimate burn for an engine trying so hard to be developer-friendly. It's like being told you dance like a spreadsheet.

Twenty Years Of Experience

Twenty Years Of Experience
When the job posting asks for "clean, maintainable code" but you open the codebase and find a 200+ element global array tracking everything from "Joe's Sunglasses" to "Coffee Temperature" to "Did we say No to Joe?" ๐Ÿ˜‚ That GameMaker project is the digital equivalent of finding a serial killer's wall of string and newspaper clippings. Each variable is initialized to zero, patiently waiting to track some obscure game state that only makes sense to the original developer who's probably moved to a cabin in the woods by now. Pro tip: If your storyline tracking system requires comments longer than the actual code, you might want to consider using, oh I don't know... OBJECTS? ENUMS? Literally anything but a massive global array that screams "I learned programming from a YouTube tutorial in 2003."