The eternal struggle of texture mapping gone wrong! The waiter—clearly a junior developer—applied UV mapping to these fries, turning what should be a delicious meal into a technical nightmare. In game development, UV mapping is how 2D textures get wrapped around 3D objects, but when done poorly, you get... whatever this abomination is. The fries look like they've been rendered with the default texture coordinates that someone forgot to unwrap properly. Classic case of "it works on my machine" energy from the kitchen staff.