The career trajectory we never planned for! First, you naively enter game development with stars in your eyes and a degree in hand. Then reality hits—80-hour weeks debugging collision detection, players complaining your water physics aren't "realistic enough," and that one producer who keeps saying "just one more feature." Before you know it, you're burnt out, staring at your IDE with the thousand-yard stare of someone who's implemented the same login screen 37 times. Finally, you reach enlightenment: reject complexity, embrace photosynthesis. Your plants don't have merge conflicts, don't need standups, and never ask "but can we make it pop more?" The ultimate escape from dependency hell is growing actual tomatoes instead of maintaining npm packages with tomato-related names.