When your indie game flops harder than a null pointer exception, there's always that moment of self-reflection where you wonder if maybe, just maybe, you could've done something differently. But nah, it's definitely the gamers who have terrible taste. Classic Skinner meme energy right here. Game devs blaming their audience for not appreciating their masterpiece is like a developer blaming users for "holding the phone wrong" when the app crashes. Sure, your game might be a buggy mess with questionable mechanics, but clearly the problem is that gamers just don't understand true art. Nothing says "successful product launch" quite like refusing to acknowledge feedback and doubling down on your mistakes. Pro tip: If your game fails, maybe check if it's actually fun before blaming the entire gaming community. Just a thought.