Logo
If debugging removes bugs, programming adds them.
  • Home
  • Hot
  • Random
  • Search

Browse

  • AI AI
  • AWS AWS
  • Agile Agile
  • Algorithms Algorithms
  • Android Android
  • Apple Apple
  • Backend Backend
  • Bash Bash
  • C++ C++
  • Cloud Cloud
  • Csharp Csharp
  • All Categories

HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

Twine Memes

Posts tagged with Twine

Two Types Of Game Engines

Gamedev Unity Programming Frontend
1 month ago 144.1K views 0 shares
Two Types Of Game Engines
Game engines: either drowning in endless menus or making you frantically jump through hoops to accomplish basic tasks. The comic nails it by sorting them into just two categories - "menus" (looking at you, Unity) or "parkour" (hello, Unreal). Anyone who's tried to find that one specific setting buried in Unity's seventeen nested dropdown menus knows the pain. Meanwhile, Unreal devs are performing mental gymnastics just to implement a simple "Hello World" blueprint. And poor Unity, getting called out for "jumping around a lot" yet still being classified as "menus" - the ultimate burn for an engine trying so hard to be developer-friendly. It's like being told you dance like a spreadsheet.

Spotlight

GearScouts.com

Stop scrolling, start exploring! Find the gear that'll get you off the couch and into the wild. Compare power stations for off-grid adventures, flashlights for midnight hikes, and essentials that make the outdoors your playground. Get Outside →

Logitech G413 SE Full-Size Mechanical Gaming Ke...

Logitech G413 SE Full-Size Mechanical Gaming Ke...
Ad Thanks for supporting our research into why copying code from Stack Overflow works better than writing it yourself. 🔍