When your budget is $0 and your team is just you staring at a computer for 18 hours a day, you tend to wear a lot of hats. Independent game developers don't have the luxury of specialized roles - they're the entire credits sequence rolled into one sleep-deprived human. "Producer, Director, Actor, Editor, Writer, Visual Effects, Creative" isn't a panel discussion - it's Tuesday. The rest of the week looks suspiciously similar, except with more coffee stains and increasingly concerning Google searches like "how to make game when no sleep for 72 hours" and "is it normal for code to appear in dreams."