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HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

HTTP 418: I'm a teapot

The server identifies as a teapot now and is on a tea break, brb

Feature-complexity Memes

Posts tagged with Feature-complexity

Sorry, Can't Do Scarves

Gamedev Programming Unity Algorithms Physics
2 months ago 468.1K views 0 shares
Sorry, Can't Do Scarves
Game devs will literally implement a complex physics engine with ragdoll mechanics, particle systems for explosive lava effects, and procedural demon summoning algorithms, but adding a cloth simulation for a scarf? That's where they draw the line. The complexity hierarchy in game development is beautifully backwards: rendering a hellscape with real-time lighting and shadows? No problem. Making fabric drape naturally over a character model? Suddenly we're asking for the moon. This perfectly captures the reality that what seems "easy" to implement versus what's actually easy are two completely different universes. Cloth physics is notoriously difficult—it requires sophisticated vertex deformation, collision detection, and performance optimization to not tank your frame rate. Meanwhile, spawning a giant demon is just instantiating a prefab with some particle effects. The demon doesn't need to realistically interact with wind or character movement; the scarf does.

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CalDigit E5 - Thunderbolt 5 Element 5 Hub - 9 Ports, 4 x Thunderbolt 5/USB4 v2, 3 x USB-A & 2 x USB-C 10Gb/s, Single 8K, Dual 6K/8K, or Two 4K@240Hz Displays, 90W Charging, 0.8m Cable 180W PSU

CalDigit E5 - Thunderbolt 5 Element 5 Hub - 9 Ports, 4 x Thunderbolt 5/USB4 v2, 3 x USB-A & 2 x USB-C 10Gb/s, Single 8K, Dual 6K/8K, or Two 4K@240Hz Displays, 90W Charging, 0.8m Cable 180W PSU

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