When your billion-dollar acquisition strategy has the same success rate as a junior dev's first deployment to production. Sony dropped $3.7 billion on Bungie thinking they'd crack the live service code, and the game flopped harder than a null pointer exception in production. You know what's wild? 1.2 million copies sounds like a lot until you realize that's roughly $3,083 per copy sold if you do the math on that acquisition cost. That's some enterprise-level ROI right there. Might as well have burned the money on AWS credits for a crypto mining operation—at least you'd have something to show for it. The gaming industry's obsession with chasing the next Fortnite is basically the equivalent of every startup trying to be "the Uber of X." Throwing money at the problem doesn't guarantee success, but hey, at least the Bungie devs got paid before the ship sank.